Interviews
The interviews allowed me to uncover any pain points that they were experiencing with the current platform. Any pain point that was raised up was researched through a design thinking process, ideated, and then addressed in the new platform wireframes and tested as a prototype.
What did I find?
- The biggest pain point was a development issue that was easy to solve.
- The session timeout frequently discarded the user's changes on the platform, forced them to press the "Save" button every few minutes and created a grate amount of frustration to our users.
- Some actions that were extremely popular, while others were only used every few weeks.
- Having the ability to do one thing for the website's desktop version, while lacking it for the website's mobile version, caused repeated complaints from our end users. The lack of flexibility between platforms resulted in the customers' disappointment and the project managers' frustration.
Brainstorming workshop
The brainstorming phase was done in a collaboration with the product stakeholders. Insights from the stakeholder's interviews were used as the ground base for that phase. We learned that the main business goal was to save development effort invested in each project, and the secondary goal was to provide both the project managers and the end-customers an easy and friendly interface to create and edit their website content.
Ideation
I usually start the design process with low fidelity wireframes. This is the way I iterate through many design options quickly. With my wireframes I was able to clearly define the basic features and main user journey of the app.